interactive dance performance
	  collective project with Giulia Fournier-Mercandante, Giacomo Marinsalta and Tawfik Boujeh
	  development of real time reactive computer graphics using touchdesigner, glsl, sensorial input devices and AI generated motion tracking data
dynamic menu
	  webdesign Giacomo Marinsalta
	  development of spring system simulation made with javascript and html5
	  interflugs.de
prototype of a nodebased visual programming language for real-time graphics
	  developed with C++ and OpenGL in the frame of the interactive live performance GEM
action game for pc and consoles by flow fire games
	  gameplay programming using C# and Unity
	  steam
real-time raytracer made with C++ and OpenCL
	  github
generative landscape tool with editing features
	  solo project made with C++ and OpenGL
	  featured in experimental film spongeworld
	
real-time generative visuals for live concert at Bolsjefabrikken, Copenhagen
	  collaboration with Julie Østengaard
	  developed with Max and openFrameworks
various glsl shaders