interactive dance performance
collective project with Giulia Fournier-Mercandante, Giacomo Marinsalta and Tawfik Boujeh
development of real time reactive computer graphics using touchdesigner, glsl, sensorial input devices and AI generated motion tracking data
dynamic menu
webdesign Giacomo Marinsalta
development of spring system simulation made with javascript and html5
interflugs.de
prototype of a nodebased visual programming language for real-time graphics
developed with C++ and OpenGL in the frame of the interactive live performance GEM
action game for pc and consoles by flow fire games
gameplay programming using C# and Unity
steam
real-time raytracer made with C++ and OpenCL
github
generative landscape tool with editing features
solo project made with C++ and OpenGL
featured in experimental film spongeworld
real-time generative visuals for live concert at Bolsjefabrikken, Copenhagen
collaboration with Julie Østengaard
developed with Max and openFrameworks
various glsl shaders